Showing posts with label computer coding. Show all posts
Showing posts with label computer coding. Show all posts

Tuesday, October 8, 2019

Makerspace Progress

Over the summer, I received some exciting news regarding the physical footprint of the library.  The Teacher Resource Center room adjoining the library is now part of the library!  This room was once used as a conference meeting space, but will now be solely student space.

There are many features of the room that make it ideal for a student creation space.  Most importantly, there is an abundance of storage.  This is perfect for storing STEM items, craft supplies, and ongoing student projects.  The space itself is open, making it possible to store the bulky LEGO League mission board.  There is also a bank of windows leading into the library.  This means that students can be working in the creation space while being supervised from the library itself.  A long counter underneath the windows makes for a perfect workbench.  All of these features are opening up many possibilities for our library program!

After lots of cleaning over the summer, the room was ready for its transformation.

The back room prior to any re-purposing.

Here are some pictures of the room in its current state:

The long counter is a perfect workstation.  The bank of windows
make the room visible from the library itself.

All drawers are labeled and contain various craft supplies.

The LEGO League mission board fits perfectly in this large room.

All cabinets are labeled with the supplies each contains.

The LEGO League teams have their own cabinet
where they can keep their supplies organized.

Maker and STEM books have been added to the library's collection. 
Many of the books are now on display in the student creation space.

Access to a sink makes messy projects a reality!

Maker Mondays
Now that the space was ready for visitors, it was time to invite the students in to enjoy the space.  The first "Maker Monday" program took place on Monday, October 7th during sixth grade study hall.  During this time, students were invited to visit the library to participate in coding activities using the BlueBot coding tool.  Students learned how to use the coding tool, then applied their knowledge to tackle various coding challenges.  It was great to see students try something new and work together to meet the needs of each challenge!

Students were challenged to create the longest code possible using the BlueBot.

Students worked together to create a code that would
avoid the fire squares on the BlueBot mat.

There was lots of enthusiasm for the first Maker Monday activity!  Future activities will include STEM challenges as well as craft activities.  The library books purchased will be used for project inspiration.  We're lucky enough to have an abundance of duct tape that needs to be used, too!

Future Steps
We're off to a great start, but there is still a long way to go in building this hands-on component of the library program.  Some next steps include:

1. Naming the student creation space!  I'll be putting together a contest for students to come up with a creative name for their new space.

2. Expanding the Maker Monday program to include new projects and grade levels.  Student input on September's library orientation survey will help with program planning, as they indicated the types of activities they would like to see happen within the library.

3. Decorate the space!  Although the room looks cozier than it once did, there is room for improvement.  Ideally, students should take the lead on making the space their own.

4. Foster more opportunities for student creation through use of recording resources.  We currently have a green screen, but it has yet to be mounted in the space.  Once dedicated recording capabilities are up and running, students will be encouraged to create their own recordings within the library.

Wednesday, December 19, 2018

Robot Finch Takeover!

November/December 2018 was an especially busy time in the Iroquois Middle School Library!  We were lucky to be awarded with 10 robot finches thanks to the loan program offered through BirdBrain Technologies, the company which manufactures the robot finches.

A robot finch is a hands-on tool which allows students to hone their computer coding skills.  The robot finch can be controlled with many programming languages (we chose to use Scratch because students had some familiarity with it).  The finch comes equipped with two wheel motors, LED lights, a temperature sensor, buzzer, and touch sensors.  These capabilities provided students with seemingly endless programming opportunities.  The hands-on nature of the robot finches also made it fun and easy for students to see their programming skills come to life!

Students were able to program the robot finches by using Scratch.

In order to maximize the amount of time students were able to spend with the robot finches, Mrs. Lambert and Mr. Kwietniewski were gracious enough to bring their STREAM classes into the library for a finch coding project.  Between both teachers, there are 24 sections of STREAM, meaning upwards of 400 students in grades six through eight enjoyed class time with the finches.  We decided that each group would have three class periods to explore the finches.

On the first day of the finch project, students received a brief introduction to the finches, including how to set up the finch on the student laptops, how to properly care for the finches, and which Scratch coding commands would be useful for their programs.  Students were then instructed to work in groups of 2-3 to complete a finch tutorial.  This packet, adapted from the finch education website, introduced students to finch features and some coding strategies.

Students worked on the finch tutorial before tackling challenges.

Some groups even named their finches!

Students enjoyed the hands-on coding experience with the finches.

Once students had completed the tutorial, they were invited to participate in a challenge of their choosing.  It took students varying amounts of time to complete the tutorials; some groups finished in one class period, while others needed multiple periods to finish.

There were five coding challenges the groups could choose from: traffic light, dance party, music maker, remote control, and drawbot.  Each of the challenges were adapted from beginner level Scratch lessons found on the finchrobot.com website.  Before starting each challenge, students were encouraged to do their best, as outstanding challenge outcomes would be video recorded for the Robot Finch Hall of Fame!  There were a number of groups that were able to tackle multiple challenges during their project time in the library.

Mr. K. observes his seventh grade students work on drawing shapes with the finches.

Students work to get the finch through a masking tape maze.

There were some truly remarkable coding projects created by our students!  Some of the best projects created came about by students who were committed to bringing an idea to life, or by those that took risks by exploring a variety of the finch's capabilities.  Many of these dedicated students visited the library during study hall to further perfect their coding projects.  All of the recorded projects can be found on the Iroquois Middle School Library website here.

Students worked on coding projects in order to be inducted into the hall of fame!


In the video above, students used the finch's buzzer feature to play the tune "Africa" by the band Toto.


Students from this video created a maze out of all of the Harry Potter books in the library.  They activated the finch's touch sensors in order for the finch to complete the book maze unassisted.

On the last day of the project, we invited all students to participate in a survey about their experience coding with the robot finches.  The feedback received will be helpful as we move forward with STEM/robotics-related activities and curriculum.  We will be able to incorporate student suggestions into these offerings.  Of the 381 survey respondents, 99 said they were interested in extra coding opportunities (and there were 160 students who said maybe)!

Overall, we were very pleased by the creativity and effort displayed by the STREAM students.  The robot finch project was a great way to celebrate #hourofcode and Computer Science in Education week.  A special thank you to Mr. Kwietniewski and Mrs. Lambert for making this possible!

Reflections on 2020-2021

We are now getting into the rhythm of the 2021-2022 school year.  Although it is tempting just to forge ahead, I believe it is important to ...